Gameplay: The interface is displayed at all times, and works well with the layout of buttons. A bit flat and lacking emotion in some aspects. Voice acting is acceptable and limited to just cut scenes. Sound effects are mostly sword swipes and bomb explosions. A melody that hints at a grand adventure, and is a pleasure to listen too. Music/FX: A musical score that has been executed near perfectly. Animation on characters speech is a little poor, although these scenes are few and far between and won't ruin the game. A bright and vibrant colour palette which shows off its cute appearance to lure you in. Graphics: Whilst this is a port from the mobile platform, it looks good. Once the story is over, sadly there is little else to do except grab the remaining achievements within the game. Can you find all health upgrades? What about all the bloodstones? Maybe try your hand at fishing later in the game. There are other objectives you can take part in. There are 3 challenges tied to most the islands, and the majority are tied to achievements. A mix of old and new school.ĭuring your journey, you will discover a wide selection of locations with enough variety to keep your interest, along with many underground locations on most islands. The story is told between voiced cut scenes and text based conversations, although it is the latter that will help forge your journey. Zelda being one of these games, and at the same time Oceanhorn remains it's own unique entity. Oceanhorn is most definitely a respectable nod to games of years gone by that have clearly influenced it's existence. The very last island I discovered is one such example. Saying that, when you do find yourself scratching your head, the answer isn't obvious. You will likely breeze through it and may come stuck on the odd occasion. On the whole, Oceanhorn really isn't a challenging game. Extremely useful should you find yourself low on health with nearby enemies. Not only can your bombs remove mounds of dirt to clear a pathway, but also as an offensive weapon. Whilst each island location isn't all that big, there are areas locked away from access until you acquire say trencher boots, or bombs. Only one island is unrelated to the main story, so make sure to speak to everyone you meet on your journey. New locations discovered will rise from the watery depths once you find the relevant person or book which offers up the information required. The world map which is available to you once you board you boat will show which islands are available to you. I found this was a way to guide you in the direction of the story, as if you were to advance to an island nearer the end, you wouldn't have certain abilities unlocked to complete some puzzles. However it's not as simple as sailing off to the next island, you will need to discover their existence first by talking to the Hermit for your next port of call, and then locals on neighbouring islands or reading text books.
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Once you have performed some short quests, you are free to leave Hermit Island and venture forth across the seas in your boat. Starting off on Hermit Island, which acts as a tutorial, and of course, the local Hermit who offers you all that you will need to become familiar with controls of our hero. Fast forward some undetermined amount of years, and he has grown up enough to set off on his own adventure. He was only a young child when this happened, and you get a cut scene to fill you in on this. The main character is an unnamed protagonist, who was left by his father who set off to defeat Oceanhorn, which is a living fortress in case you were wondering. There are some gems within the world of mobile gaming, and I for one am pleased that Oceanhorn has sailed over to Xbox One. But this isn't necessarily a negative for the game. This much will be apparent once you start playing. Oceanhorn was originally released on the mobile platforms, and has now been ported over to console.